If the shooter has ammo remaining, not reloading to fire the last one or more rounds in a stage is an automatic FTDR penalty.
This is from the section on the use of cover, reloads and special situations such as hallways, rooms, windows, etc.
i think they're stipulating that if the shooter still has ammo on their person, they HAVE to reload the empty gun and engage the remaining targets to finish out the stage, otherwise they will be assessed the dreaded FTDR.
That's a holdover from a specific situation in which a person during a match decided that instead of taking the time to reload and shoot the last shot on the last target of the stage, they would just ignore the last shot needed and take the 2.5 second miss penalty, as their situation meant that taking the last shot would take more than 2.5 seconds, and thus make their score worse.
In other words, they were
gaming, which is of course anathema in IDPA. After all, if you haven't shot the bad guy two times, he'll still attack you and realism is what it is all about. So trying to game it to make your score better but ignoring realism is a deliberate attempt to circumvent the intent of the stage, and thus you are evil and wrong. Therefore, FTDR.
(No, seriously, that is what it is for.)
People had been giving the FTDR in the past for this, but there were arguments about it. This now means that IDPA is being REALISTIC, and punishing those people who think it is merely a game to be won by using the rules to best advantage.
I'm still serious.