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Introduction to Steel Challenge

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R35P3CT:
I wish I could come this weekend.  But I decided snowboarding was more important. :/

skydve76:
Trying to figure out which gun to use.  Given glocks have no safety at all I guess I will ask these questions:

Beretta 92 with hammer and safety, Beretta is double action first pull, single action there after.  For starting can safety be off or must safety be on when holster for starting?   

Similar question for 1911, safety on when holstered for start?

I read the rules and nothing in there about this I could see except something about cowboy action hammers for single action guns.

I assume safety has to be on and hammer down (except 1911 hammer has to be back for safety to be on)  Seems if you have a safety you are at a disadvantage having to click it off after draw?   Beretta seems to have double penalty, have to take off safety and cock hammer.

Let me know, thanks!

JTH:

--- Quote from: skydve76 on January 16, 2013, 11:11:24 PM ---Trying to figure out which gun to use.  Given glocks have no safety at all I guess I will ask these questions:

Beretta 92 with hammer and safety, Beretta is double action first pull, single action there after.  For starting can safety be off or must safety be on when holster for starting?   
--- End quote ---

Hammer forward (so DA first shot) but safety off.


--- Quote ---Similar question for 1911, safety on when holstered for start?

--- End quote ---

Cocked and locked.


JTH:
Added a bit in the Intro post.  Here's the gist of it:

A note regarding rimfire rifles:

At the last match, there were some issues with rimfire rifles being picked up by the timers.  (Remember, the timers are SOUND-activated.  Without sufficient sound, they won't activate.   The timers need to be sensitive enough to pick up your shots, but not so sensitive that they pick up shots from different bays.) To fix this problem, we are doing a few things, and you'll need to do a few things.

Your job:
1) Don't use suppressors, please. That's just not going to work, no matter how cool it looks, or how nice it sounds.
2) Please use standard or high velocity rounds.  Subsonic just isn't going to work.  (And seriously, it isn't like you need to reduce the recoil at all.)

Our job:
1) We went out to the range and tried a number of timers set on different sensitivity levels.  We found a set that works consistently with rimfire rifles---so that's what we'll use specifically for the rimfire rifles.
2) We'll be putting the rifle folks all together in a squad to make sure that they get the timer that is set up for them.

Here's the part you won't like:
We've done what we can to make sure the timer picks up your shots.  However, if it doesn't, it'll be a 30-second run.  In the match, you'll get three strikes, but on the third, we'll be giving the max time.

What that means is that if for a particular string, the timer doesn't pick up your shots, we'll let you re-shoot the string.  In the match, we'll let you do this twice.  On the third time, though, (and every subsequent time) the time will be recorded as 30 seconds (the max time for a stage).  That's two passes per match, not per stage.

We've done what we can, and the timer we have set up picks up standard velocity ammo out of a rifle every time we shoot it.  Hopefully, we won't have any problems.

Please make sure you are shooting standard or high-velocity ammo!  The quiet stuff will probably get you into trouble.

Lorimor:
Isn't there a Single-stack division?

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